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Give // Take

VertBleu

2 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Give // Take, édition The List
The List PLST · N° DGM-129 2024-08-02

Texte de la carte

{2}{G} // {2}{U}
Sorcery // Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Mots-clés : Fuse
Rang EDHREC #15925 Uncommon Pas sur la Reserved List
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Les 2 éditions

Toutes, avec leurs prix ↓

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

12 précisions · en anglais, source Scryfall

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

2013-04-15 · Wizards of the Coast

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

2013-04-15 · Wizards of the Coast

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

2013-04-15 · Wizards of the Coast

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

2013-04-15 · Wizards of the Coast

If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.

2013-04-15 · Wizards of the Coast

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

2013-04-15 · Wizards of the Coast

You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.

2013-04-15 · Wizards of the Coast

If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

2013-04-15 · Wizards of the Coast

On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

2013-04-15 · Wizards of the Coast

You can choose the same object as the target of each half of a fused split spell, if appropriate.

2013-04-15 · Wizards of the Coast

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