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Divine Smite

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Divine Smite, édition Adventures in the Forgotten Realms
Adventures in the Forgotten Realms AFR · N° 12 2021-07-23

Texte de la carte

{1}{W}
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
"When darkness closes in around us, my blade will light our path."
Rang EDHREC #21226 Uncommon Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ∅ Pas légale
Duel ✓ Légale

Précisions officielles

8 précisions · en anglais, source Scryfall

If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

2021-07-23 · Wizards of the Coast

Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

2021-07-23 · Wizards of the Coast

As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

2021-07-23 · Wizards of the Coast

Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

2021-07-23 · Wizards of the Coast

Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

2021-07-23 · Wizards of the Coast

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

2021-07-23 · Wizards of the Coast

An attacking or blocking creature that phases out is removed from combat.

2021-07-23 · Wizards of the Coast

Choices made for permanents as they entered the battlefield are remembered when they phase in.

2021-07-23 · Wizards of the Coast

Toutes les éditions

Divine Smite, édition Adventures in the Forgotten Realms
Adventures in the Forgotten Realms
AFR · #12
Uncommon
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Spellbound Cards & Games · État DMG