Aller au contenu
← Tous les sets et toutes les cartes

Dawnhand Dissident

Noir

3 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Dawnhand Dissident, édition Lorwyn Eclipsed
Lorwyn Eclipsed ECL · N° 311 2026-01-23

Texte de la carte

{B}
Creature — Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
1 / 2
Mots-clés : Blight, Surveil
Rang EDHREC #6607 Rare Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Les 3 éditions

Toutes, avec leurs prix ↓

Standard ✓ Légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ✓ Légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

8 précisions · en anglais, source Scryfall

Dawnhand Dissident must be under your control in order for you to start casting a creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Dawnhand Dissident to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally.

2025-11-17 · Wizards of the Coast

All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

2025-11-17 · Wizards of the Coast

You must still pay all costs and follow any timing restrictions and permissions for creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty.

2025-11-17 · Wizards of the Coast

If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

2025-11-17 · Wizards of the Coast

Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

2025-11-17 · Wizards of the Coast

If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

2025-11-17 · Wizards of the Coast

The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

2025-11-17 · Wizards of the Coast

If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

2025-11-17 · Wizards of the Coast

Toutes les éditions