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Chainer's Torment

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Chainer's Torment, édition Dominaria
Dominaria DOM · N° 82 2018-04-27

Texte de la carte

{3}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Rang EDHREC #20287 Uncommon Pas sur la Reserved List
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Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

10 précisions · en anglais, source Scryfall

In a Two-Headed Giant game, the first chapter abilities of Chainer's Torment each cause the opposing team to lose 4 life and you to gain 2 life.

2018-04-27 · Wizards of the Coast

If another effect causes the Nightmare Horror token's power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.

2018-04-27 · Wizards of the Coast

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

2018-04-27 · Wizards of the Coast

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

2018-04-27 · Wizards of the Coast

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

2018-04-27 · Wizards of the Coast

If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

2018-04-27 · Wizards of the Coast

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

2018-04-27 · Wizards of the Coast

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

2018-04-27 · Wizards of the Coast

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

2018-04-27 · Wizards of the Coast

If an effect such as that of Anointed Procession causes the final chapter ability of Chainer's Torment to create two Nightmare Horror tokens, each will deal X damage to you.

2018-04-27 · Wizards of the Coast

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