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Call to Arms

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Call to Arms, édition Ice Age
Ice Age ICE · N° 10 1995-06-03

Texte de la carte

{1}{W}
Enchantment
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Rang EDHREC #29560 Rare Reserved List
Vue en boutique
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Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ∅ Pas légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

5 précisions · en anglais, source Scryfall

You can't choose "colorless" as a color.

2004-10-04 · Wizards of the Coast

If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.

2009-10-01 · Wizards of the Coast

Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

2009-10-01 · Wizards of the Coast

The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

2009-10-01 · Wizards of the Coast

Call to Arms affects all white creatures, not just white creatures you control.

2009-10-01 · Wizards of the Coast

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