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Breaking // Entering

NoirRougeBleu

2 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Breaking // Entering, édition Dragon's Maze
Dragon's Maze DGM · N° 124 2013-05-03

Texte de la carte

{U}{B} // {4}{B}{R}
Sorcery // Sorcery
Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Mots-clés : Mill, Fuse
Rang EDHREC #22311 Rare Pas sur la Reserved List
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Les 2 éditions

Toutes, avec leurs prix ↓

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

11 précisions · en anglais, source Scryfall

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

2013-04-15 · Wizards of the Coast

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

2013-04-15 · Wizards of the Coast

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

2013-04-15 · Wizards of the Coast

You can choose the same object as the target of each half of a fused split spell, if appropriate.

2013-04-15 · Wizards of the Coast

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

2013-04-15 · Wizards of the Coast

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

2013-04-15 · Wizards of the Coast

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

2013-04-15 · Wizards of the Coast

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

2013-04-15 · Wizards of the Coast

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

2013-04-15 · Wizards of the Coast

Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell.

2013-04-15 · Wizards of the Coast

Toutes les éditions

Breaking // Entering, édition Dragon's Maze
Dragon's Maze
DGM · #124
Rare
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Hairy Tarantula · État DMG · Foil
Breaking // Entering, édition Dragon's Maze Promos
Dragon's Maze Promos
PDGM · #124★
Rare
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401 Games · État MP · Foil