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Balamb Garden, SeeD Academy // Balamb Garden, Airborne

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3 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Balamb Garden, SeeD Academy // Balamb Garden, Airborne, édition Final Fantasy
Final Fantasy FIN · N° 272 2025-06-13

Texte de la carte

Land — Town // Legendary Artifact — Vehicle
This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Mots-clés : Flying, Transform, Crew
Rang EDHREC #6268 Rare Pas sur la Reserved List
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Les 3 éditions

Toutes, avec leurs prix ↓

Standard ✓ Légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ✓ Légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

9 précisions · en anglais, source Scryfall

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

2025-06-06 · Wizards of the Coast

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

2025-06-06 · Wizards of the Coast

Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

2025-06-06 · Wizards of the Coast

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

2025-06-06 · Wizards of the Coast

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

2025-06-06 · Wizards of the Coast

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

2025-06-06 · Wizards of the Coast

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

2025-06-06 · Wizards of the Coast

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

2025-06-06 · Wizards of the Coast

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

2025-06-06 · Wizards of the Coast

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