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Applied Aeronautics

1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Applied Aeronautics, édition Unstable
Unstable UST · N° 168 2017-12-08

Texte de la carte

Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Common Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ∅ Pas légale
Legacy ∅ Pas légale
Vintage ∅ Pas légale
Pauper ∅ Pas légale
Commander ∅ Pas légale
Oathbreaker ∅ Pas légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ∅ Pas légale
Duel ∅ Pas légale

Précisions officielles

12 précisions · en anglais, source Scryfall

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

2018-01-19 · Wizards of the Coast

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

2018-01-19 · Wizards of the Coast

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

2018-01-19 · Wizards of the Coast

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

2018-01-19 · Wizards of the Coast

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

2018-01-19 · Wizards of the Coast

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

2018-01-19 · Wizards of the Coast

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

2018-01-19 · Wizards of the Coast

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

2018-01-19 · Wizards of the Coast

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

2018-01-19 · Wizards of the Coast

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

2018-01-19 · Wizards of the Coast

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

2018-01-19 · Wizards of the Coast

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

2018-01-19 · Wizards of the Coast

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